You came here from level 10, because level 11 is closed for now. Don’t worry. Level 11 is small and you will get there eventually. (All 3 last levels are small, so I’ve made the last part of this guide 3-in-1)
Another dream will appear when you unlock the door with the prison key.
Obviously, this is not Toorum, but someone else.
He tells you that the mechanism is nearby and is broken.
You need to fix it.
But first you need to fight 2 tentacle mages and explore the nearby area.
There is a place in the center of this area where 4 huge flail-wielding mechanical giants are chained and a note regarding their release will unseal the doors.
He will charge and hit you badly when nearby.
Try to find an area where he will charge while you pump him with spells and projectiles and strafe side wise to miss his main hit.
He falls after a while giving 750 experience.
A dream will come if you sleep, telling you they drop all kinds of helpful stuff down the pits and you can get what you need there.
Pits lead to big area below in …
Level 13: The cemetery.
The area is filled with broken parts lying around and hornets and hydras stand in the way.
Cogs, gears, frames, nozzles, canisters, shafts, torches, …
All those in random order on the ground. There are 2 unique – A piece of ore in an alcove and another alcove with Infusor.
The cemetery main hall has 5 buttons, 2 of them are opening secret areas:
- One with alchemy supplies.
- One with food and firebombs.
- Two of them open or close the portcullis with the portal taking you back to level 12.
- One door north says “No entrance” is opened by the button in the NW corner.
The area behind the door has few spiders and crabs. Nothing hard.
One of the crabs will drop a gold key.
One chest with food and torches. (the wall beside him has a secret button opening a secret to the west corridor with th 6-th treasure – the Globe of Tetharion).
Alcove with 2 lizard steaks if you are short on food.
Supplies room has the blue healing stone and 3 golden locks (… you have only one key – again).
- South supplies are a full plate armor set.
- West supplies are torches, potions, mushroom caps and alchemy ingredients.
- East supplies are FireBlade and some bombs.
This concludes everything you may do in level 13. Come back here for healing or reviving only.
Revive The Undying one.
Now collect 1 piece of all gears and cogs and throw them inside the teleporter, so you don’t need to carry them with you. You will later find them on level 12 scattered around.
Kill the other 3 giants one-by-one if possible. This is most easily done by provoking in from 3 squares distance with projectile or spell. If you come very near – everyone will awaken and come bashing and trashing you.
They are hard by themselves and some more tentacle mages will come to spoil the hunt, so you can’t kite good. And this fight can prove hard, so don’t pull too much or you die. Every time you release one giant a mage(s) can come too, so be vigilant.
When done with the mobs and got near the center area where the giants were, the dream will come to tell you, you need replacement for 4 parts.
If you followed my advice – they will be lying around you – if not – drop from any pit to level 13 and collect. You need to place:
- Piece of ore – North, round hole.
- Steel gear – West, adjacent to another gear.
- Blade gear – East, center of the other 4 gears.
- Infusor – South, behind the frame in the center.
SAVE! Before inserting the last item. Remember very well where you placed all the cogs.
The voice in your dreams was quite bad cube-robot named Undying one, and you were just tricked to repair it to full might. Undying one cannot be killed by ordinary means.
A teleport will be open in the southeast corner of the map and the robot wills start summoning all kinds of monsters to battle you. Go away or you will be squashed 🙂 He is able to kill everyone by cornering the whole party and squishing you to a red pulp.
The teleporter will take you away in a room with a stair to level 11, but you will still hear the voice of the mechanical mind.
Go up to the tomb of Designers.
Level 11: Tomb of designers
First you need to exit a poisonous corridor. 1 hidden button in the beginning and 2 hidden buttons in the end of the corridor. When you press them all, the doors will open. Hurry, so you don’t take much damage.
You will reach a fork-like area with a door in the middle needing 2 ornate keys.
- East – 3 pressure plates with heads spewing elemental damage around them and alcove with an ornate key in the end. Use some spare junk to press the plates.
Have a look at the nearby wall for a rune-button. It opens a secret with a Goromorg Miniature (the last treasure 7/7).
- West – Pressure plate, teleporter and 2 trap doors. Shoot a throwing knife when the teleporter is off to press the plate in the end of the corridor. This will close the first trap door. Advance over. West wall on the teleporter square has a hidden button to close the other trap door.
The area below has just one hornet for killing and you will hear the mechanical boss taunting you again. Entirely up to you if you descend or not. 175 experience is not that much.
The 2 ornate keys open a room with some fire elementals. Cool them down.
There are 2 alcoves and 4 inscriptions:
Absolutely no idea what the inscriptions mean. Probably the names of the Designers.
The alcoves have 2 scrolls claiming the designers made this whole Grimrock dungeon to hold the Undying one in and there is something that can kill him on this marble slab.
But first you need to dismantle it. When the Undying one is not whole – it can be slain.
The slab has 2 crossbow bolts 😀 How would bolts kill the Undying one!? Tingle him to death 😀 !?
If you paid attention to the 2 scrolls – One of them is speaking about shadows and it actually means complete darknes. So remove the torch from the wall, doze your own torch and/or cast Darkness. When the room is completely dark, a light will glow above the marble slab and You will receive a blaster-like weapon shooting lightnings:
Back to the Undying one.
Follow the teleporter down. Shoot the Undying one and he will be paralyzed long enough, so you remove a part of him. (You remember where you inserted them, yes?)
Every time you remove a part, he will revive and start following you again. You have 10-15 seconds, before he comes to his senses. Enough for just one removal, so you need to do this 4 times.
It takes time and precision, so be patient.
When all 4 parts are down, he is vulnerable and takes any kind of damage.
This is the final battle so hit him with anything you have.
If you get low on HP or anyone dies – use the pits to drop to level 13 and use the blue healing stone there. The undying one will not regenerate while you go heal, so you are okay.
Lightning Bombs do very good damage and the Weapon of power still hurts him quite well from distance.
While fighting, the Undying one will squash EVERYONE and sometimes the enemies he squashes will drop any of the 3 Prison keys you need to clean sweep this level, so grab them and go away quickly to any of the three prison doors to collect some stuff:
- North one has few healing potions to help you. (I personally found I can’t focus on the battle while healing with potions and abandoned them).
- East one has lightning rod (Undying one obviously hates lightnings, because he starts shouting “STOP IT!” when you hit him.)
- West one has some lightning bombs. Absolutely must have, if you used yours so far.
Be sure to throw everything you have at him. He has above 2000 hit points, so it takes quite a while to take him down, but it is doable.
The end and some still-frame-kinematics with the complete devastation of the whole place:
I did 😉
(Now it is time for Toorum mode ;))